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Fort Sumter: The Secession Crisis, 1860-61 oink-games The asymmetrical nature of each

SKU 14757869098
4.8
USD66.95 USD114.95

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Ships within 48 hours · Estimated delivery Aug 19 - Aug 24

Description

The asymmetrical nature of each player's available guilds makes for highly interactive rounds in which each decision impacts the economy and other players in interesting ways as they expand their mines and build infrastructure across a shared board

Backgrounds

Standard games are one-on-one with a 60 card minimum for the main deck (up to 15 card sideboard)

a 2-card Collector Booster Sample Pack (contains 1 Traditional Foil or nonfoil alt-border card of rarity Rare or higher and 1 Traditional Foil Uncommon card)

The perfect start to your D&D adventures

Fort Sumter: The Secession Crisis, 1860-61 oink-games The asymmetrical nature of eachFort Sumter is a two player Card Driven Game (CDG) portraying the 1860 secession crisis that led to the bombardment of Fort Sumter and the American Civil War. Fort Sumter is a small footprint game (14x20 mounted map) that takes approximately 25 40 minutes to play. The game pits a Unionist versus a Secessionist player. Each player uses the area control mechanic pioneered in my We The People design and immortalized in Twilight Struggle to place, move,

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