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Shader Production - Writing Custom Shaders with CGFX- Eat3D video copilot - Watertight mesh export to

SKU 80125620382
4.6
EUR54.95 EUR99.95

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Ships within 48 hours · Estimated delivery Aug 21 - Aug 26

Description

- Watertight mesh export to

Making seamless textures in Photoshop

Power CatiaToMax / UGSToMax/ProEtoMax upgrade to PT Universal 10

or for other immersive interactive experiences like virtual reality

Warrior Axe

Shader Production - Writing Custom Shaders with CGFX- Eat3D video copilot - Watertight mesh export toApps Used: Autodesk Maya 2012, Unreal Development Kit (UDK) Duration: 4 Hours Instructor: Luiz Kruel DL Filesize: 441 MB Project Files: 16 CGFX shader files and 2 Maya files with the assets used. *New* 3ds Max versions of the CGFX shader files created by Ryan Turney. In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next gen game engines like Unreal Editor 3.

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